
| Forums-> Main forum-> Splinter Cell screenshots: Are these REAL??: |
| Author | Message |
| hasanahmad Since 1183 Days |
2006-03-01 04:06:06 Splinter Cell screenshots: Are these REAL?? |
| Myro Since 1096 Days |
2006-03-01 04:10:02 If its from Splintercell.com they are bound to be real. --- |
| Optimusv2 Since 1060 Days |
2006-03-01 04:15:06 They are all ingame maybe some of them are from the directed moments ubisoft talked about that would blur the line between ingame and pre-rendered cinematics. |
| Myro Since 1096 Days |
2006-03-01 04:16:22 w00t! role on playboy mansion 2!!! --- |
| Archaos Since 1149 Days |
2006-03-01 04:16:23 Whoa. I mean wow! This looks fantastic! |
| grifter_66 Since 1120 Days |
2006-03-01 04:16:27 I would say yes, if you notice the next gen tag on the bottom right, Ubi did the same thing for their current gen gameplay picks. I can't picture Ubi saying these are next gen gameplay pics when they are not. Ubi's normally pretty good about not BS'ing their costumers. |
| Terra Since 1049 Days |
2006-03-01 04:32:59 They look like in-game shots. Very nicely anti-aliased as well. |
| Tranz Since 1150 Days |
2006-03-01 05:18:25 looks great but i expect more from splintercell! |
| JeromeMorrow Since 1036 Days |
2006-03-01 05:52:45 Wow, just wow. It looks amazing, but then again, if one game was going to look great it would be Splinter Cell. --- |
| Jollipop Since 1050 Days |
2006-03-01 06:55:10 In reply to Tranz (2006-03-01 05:18:25) Posted by Tranz
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| Optimusv2 Since 1060 Days |
2006-03-01 06:58:36 In reply to Jollipop (2006-03-01 06:55:10) Posted by Jollipop
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| dec0y Since 1042 Days |
2006-03-01 07:42:54 considering this doesn't look that great (everything is super duper high res, only reason it looks impressive, the poly counts are horrendously low) i'm sure they're real |
| Optimusv2 Since 1060 Days |
2006-03-01 08:24:52 Lets not forget it'll all look better actually running on a 360. |
| Acert93 Mr. Bad Cop Since 1138 Days |
2006-03-01 08:42:24 This looks good... but the color palette is not gritty/real enough for my tastes (the previous CGI shots/video really are a contrast). The big thing will be how the lighting looks in the game when in motion. So I will reserve judgement until then (mainly because the pictures, less scaling the wall, make the game look flatter than it is). I have never been to interested in SC, although the games have been excellent and this should play great. |
| Jollipop Since 1050 Days |
2006-03-01 09:34:37 In reply to Optimusv2 (2006-03-01 08:24:52) Posted by Optimusv2
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| RAZurrection Since 1040 Days |
2006-03-01 10:02:27 4/5 of those were in the scans I posted/emailed some weeks ago |
| grifter_66 Since 1120 Days |
2006-03-01 10:26:46 Remember guys, this is a multi generational, multi console port. They are doing a lot of custom work to it but underneath the frame is the same as all the others. |
| Optimusv2 Since 1060 Days |
2006-03-01 20:47:12 In reply to Jollipop (2006-03-01 09:34:37) Posted by Jollipop
At any rate the 360 version will have quite a couple different aspects to it thant he current gen versions. There will be daytime levels in the 360 version of the game the way environments are built will be on a much larger scale and there are gadgets and or weapons that are specific only to the 360 version of the game said by ubisoft themselves. Same core game, but the 360 has a whole host of extra people wont experience in the xbox or ps2 version of the game. |
| Slabs Since 1198 Days |
2006-03-01 21:13:10 Look at the high-resolution detail in those textures, and it appears that they are all being effected by the light/shadows etc. rather than being prebaked. I think this will be something that needs to be seen in motion to be appreciated. |
| Myro Since 1096 Days |
2006-03-01 22:30:38 Here's some more shots. --- |
| roxwell PuS3Y Since 1116 Days |
2006-03-01 22:40:59 Fakes! The inks still wet. |
| Jato Since 1044 Days |
2006-03-01 23:27:07 They look ok, but imo they seem to cartoony, to colourfull or so... |
| Acert93 Mr. Bad Cop Since 1138 Days |
2006-03-01 23:30:15 In reply to grifter_66 (2006-03-01 10:26:46) Posted by grifter_66
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| hasanahmad Since 1183 Days |
2006-03-02 06:43:49 Confirmed: SC: DA is using the Chaos Theory Engine on Xbox 360, NOT a new engine |
| Acert93 Mr. Bad Cop Since 1138 Days |
2006-03-02 07:29:24 I have taken the time to translate.
-- Ok, maybe I am being a little too hard. The game looks good and clean -- HD, high res textures, some nice lighting in areas. And they probably are not using the Xbox1 engine, but the SM3.0 engine that appeared last year. That said it is still a multi-platform release using an old engine. Think HL2. HL2 is a DX7 game. Crank it down to DX7 and check it out--looks good, just missing all the bells and whistles. Slap on these nice effects--that really look nice but don't impact gameplay nor are they really "base" technologies in whcih the art is built/designed around--and walla! Basically it looks like a high end PC game. Not bad mind you, but this is the 360--it is closed box and not constrained by the laggers with GF4 Ti4200 GPUs! As MS said last year: It is up to MS to lead developers. They did a good job with PGR3 of raising the bar. GRAW, from UBI, looks to be another title that aims for a high standard. FRN3, graphically, from EA likewise attacked it. So it will happen, but I think what most are seeing is that we wont be seeing "next gen" until late 2006, and no console dedicated games until 2007. I have heard this from developers themselves, I have been saying it for a while. Fiscally, if you read the Publishers reports, they don't expect to fully transition to Next Gen until 2007. Basically we get NICE upgraded titles plus a few real gems in there that impress. Better something than nothing, but I will be glad when we read, "We did our first title for the 360 launch window and really got to see what the hardware did. After we got the title out we spent a couple months really pushing the dev kit seeing where the bottlenecks were. Our lead programmers got up a basic rendering and animation system, made target specs, we then produced some art boards for art direction for the engine we were to build and THEN we began developing the game... it took us 24+ months to get it done, but we really hit the 360 hard". That sounds much better than "Remember guys, this is a multi generational, multi console port. They are doing a lot of custom work to it but underneath the frame is the same as all the others. " That said graphics are only 1 equation in a game. I am not sure many of us will complain with a high end PC looking game that ROCKS in gameplay. :D |
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