Fight Night 3 demo video

Fight Night 3 demo video

2006-01-05 09:39:16 by BlimBlim

Electronic Arts had the excellent idea to release a playable demo of Fight Night Round 3 on the Xbox Live Market Place last night, so I just had to make a video of it. As always I play very poorly, but you should be used to it by now :) I have to say these are the most impressive graphics I've ever got to see running in realtime on my TV ever, wow !

Video gallery

Video from the demo

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Author Message
Critx

Critx
Since 1177 Days

2006-01-05 22:57:50

Why aren't other games looking like this graphically? (with the exception of GOW)

I mean, THIS game makes you go HOLY SH*T!! Where as other titles for the 360 make you go Oh this looks pretty cool...see what im saying?

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What the deuce?!

Freniger

Since 1194 Days

2006-01-05 23:20:56 In reply to Critx (2006-01-05 22:57:50)

Posted by Critx
Why aren't other games looking like this graphically? (with the exception of GOW)

I mean, THIS game makes you go HOLY SH*T!! Where as other titles for the 360 make you go Oh this looks pretty cool...see what im saying?
It's the same with every other console to ever exist. The majority of games look poor or average, with only a few jaw droppers. Not many developers have the time, money, or talent to create a beautiful game.

Freniger

Since 1194 Days

2006-01-05 23:23:33 In reply to PlumbDrumb (2006-01-05 22:50:36)

Posted by PlumbDrumb
nice, quick overview, Freniger.
Appreciate it much :)
No problem :)

wiggins

Since 1159 Days

2006-01-06 00:23:07

Yeah, I dled this demo last night and played it for 3 hours strait... This game is Amazing

miketuck3r

miketuck3r
Since 1172 Days

2006-01-06 01:13:36 In reply to Freniger (2006-01-05 23:20:56)

Posted by Freniger
It's the same with every other console to ever exist. The majority of games look poor or average, with only a few jaw droppers. Not many developers have the time, money, or talent to create a beautiful game.
well boxing requires a relitively small arena to be modelled compared to say PGR3 and only two players as comapred to say madden, this is the biggest reason

Critx

Critx
Since 1177 Days

2006-01-06 02:30:37 In reply to miketuck3r (2006-01-06 01:13:36)

Posted by miketuck3r
well boxing requires a relitively small arena to be modelled compared to say PGR3 and only two players as comapred to say madden, this is the biggest reason
Yeah but still...this game is pushing 50 million pollys...compared to Ghost Recon 3 which is said to be only pushing 15,000...HUGE difference.

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What the deuce?!

PlumbDrumb

Still drinking PlumbDrumb - Still drinking
Since 1172 Days

2006-01-06 02:37:51 In reply to Critx (2006-01-06 02:30:37)

Posted by Critx
Yeah but still...this game is pushing 50 million pollys...compared to Ghost Recon 3 which is said to be only pushing 15,000...HUGE difference.
dude, you got your facts mixed up.
GR:AW, is using 15,000 poly's FOR EACH CHARACTER MODEL.

I haven't seen any reports that FightNight is using 50 million polys either, whether in scene or per character.

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drunk :(

Critx

Critx
Since 1177 Days

2006-01-06 03:32:14 In reply to PlumbDrumb (2006-01-06 02:37:51)

Posted by PlumbDrumb
dude, you got your facts mixed up.
GR:AW, is using 15,000 poly's FOR EACH CHARACTER MODEL.

I haven't seen any reports that FightNight is using 50 million polys either, whether in scene or per character.
I thought in an interview one of the dudes from EA said the fighters were using 50 million pollys...weather thats true or not, it sure looks like it to me. And yes I know that its the character models in GR:AW thats using 15,000 pollys...sorry I didn't specify that before.

Like I said I just think half of the games coming out on the 360 aren't mind blowing like this game...and they should be since its a new generation.

This game shows that huge gap between the Xbox and Xbox 360...other games don't seem to do that...they seem to show only a slight improvement, for lack of a better word.

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What the deuce?!

PlumbDrumb

Still drinking PlumbDrumb - Still drinking
Since 1172 Days

2006-01-06 04:37:15

Probably closer to 3 - 5 million, from what I've heard.

Though I wonder, if they kept at it, learning what the machine could do and all, how many poly's they could push while keeping the game enjoyable to play.

Hopefully EA have some passion for pushing the boundaries of technology, while not taking the public's word of "wow" and settling there.

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drunk :(

Critx

Critx
Since 1177 Days

2006-01-06 05:00:51 In reply to PlumbDrumb (2006-01-06 04:37:15)

Posted by PlumbDrumb
Probably closer to 3 - 5 million, from what I've heard.

Though I wonder, if they kept at it, learning what the machine could do and all, how many poly's they could push while keeping the game enjoyable to play.

Hopefully EA have some passion for pushing the boundaries of technology, while not taking the public's word of "wow" and settling there.
Yeah I agree...it makes you wonder how far they will be able to push the 360 2-3 years from now...

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What the deuce?!

Inflatable

Inflatable
Since 1816 Days

2006-01-06 06:04:45

The cars in PGR3 are 80.000 poly's each, and that includes the interiors.. 15.000 poly's per playermodel in GR:AW sounds acurate and possible to me.. 50 million poly's sounds a bit much to say the least.. But I know Critx like to get carried away about the Xbox 360.. ;)

What is the max poly's per second the Xbox 360 GPU can push anyway? Anyone know?
I found this: http://theconsolewars.blogspot.com/2005/08/xbox360-rubi-demo-pushing-million.html

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www.cyberwarriors.nl

Critx

Critx
Since 1177 Days

2006-01-06 06:10:01

^^ lol sometimes I do...but thats what I thought I heard, maybe im wrong.

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What the deuce?!

theonenonly

Since 1152 Days

2006-01-06 06:19:56

Best thing to come out of EA in a while.

toelessfoot

toelessfoot
Since 1175 Days

2006-01-06 06:23:28

Wow i've played this demo like 12 times now, those slo mo replays are so damn satisfying.

Acert93

Mr. Bad Cop Since 1149 Days

2006-01-06 07:59:25

Guys...

Ever see a REAL boxing match? You know the boxers kind of... move, dance, etc. Watching this game is like watching the old Holifield boxing game on the Genesis! The game mechanics are just plain broken for real boxing. And while animations seem solid, I was hoping for less rigidness. e.g. When boxers punch there is some give and take (sometimes more on one side than the other) and shifting of the shoulders, the fist slides some, etc... With the mocap it is a rigid swing, but depending on the angle of impact, power of the punch, and positioning of the boxer (it it at full extension? is he off balance some?) the actual nuances of movement will change every time. Ditto when they hit the ground... I would hoping for more of a flubbery/limp reaction. If you have ever seen someone fall in slo-mo it is cool. Basically the body is a soft sack with bones on the inside and you bounce and form to a degree to the ground after jiggling some.

While the game looks great, it is basically the SAME rehashed game mechanics--that fail boxing--with higher sampled/better quality/more variety of animations.

The game has a LOT going for it, but what I am looking for in Next Gen is not the glittery package but some REAL innovation in how games move, feel, and breath.

lumzi23

lumzi23
Since 1164 Days

2006-01-06 08:09:31 In reply to Inflatable (2006-01-06 06:04:45)

Posted by Inflatable
The cars in PGR3 are 80.000 poly's each, and that includes the interiors.. 15.000 poly's per playermodel in GR:AW sounds acurate and possible to me.. 50 million poly's sounds a bit much to say the least.. But I know Critx like to get carried away about the Xbox 360.. ;)

What is the max poly's per second the Xbox 360 GPU can push anyway? Anyone know?
I found this: http://theconsolewars.blogspot.com/2005/08/xbox360-rubi-demo-pushing-million.html
50 million polys per sec doesn't sound much at all. Per frame and I would be raising my eyebrows. Furthermore, 3 million poly characters while stunning (I didn't beleive it at first) is not really that crazy for a next fighting game. The xbox360 is estimated as being capable of 500 million polys per sec. That is because of the CPU though. The GPU at full potential can do about 6 billion though we won't likely see that in games.

lumzi23

lumzi23
Since 1164 Days

2006-01-06 08:12:41 In reply to Acert93 (2006-01-06 07:59:25)

Posted by Acert93
Guys...

Ever see a REAL boxing match? You know the boxers kind of... move, dance, etc. Watching this game is like watching the old Holifield boxing game on the Genesis! The game mechanics are just plain broken for real boxing. And while animations seem solid, I was hoping for less rigidness. e.g. When boxers punch there is some give and take (sometimes more on one side than the other) and shifting of the shoulders, the fist slides some, etc... With the mocap it is a rigid swing, but depending on the angle of impact, power of the punch, and positioning of the boxer (it it at full extension? is he off balance some?) the actual nuances of movement will change every time. Ditto when they hit the ground... I would hoping for more of a flubbery/limp reaction. If you have ever seen someone fall in slo-mo it is cool. Basically the body is a soft sack with bones on the inside and you bounce and form to a degree to the ground after jiggling some.

While the game looks great, it is basically the SAME rehashed game mechanics--that fail boxing--with higher sampled/better quality/more variety of animations.

The game has a LOT going for it, but what I am looking for in Next Gen is not the glittery package but some REAL innovation in how games move, feel, and breath.
Play it.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1179 Days

2006-01-06 09:05:36

Very very nice looking demo...simply looks awsome.

I don't know if I like the game much personally...

but wow.

McErono

McErono
Since 1140 Days

2006-01-06 10:05:29

yeah 50mio poly per character... LOL

50mio x 30fps = 1.5billion polys x 2 characters = 3billion polys and another billion for the backgrounds... so the 360 is pushing 4billion polys a sec... LMAO ;-) dream on... in a real game we won't see even 500mio polys a sec.

McErono

McErono
Since 1140 Days

2006-01-06 10:08:42 In reply to Acert93 (2006-01-06 07:59:25)

Posted by Acert93
Guys...

Ever see a REAL boxing match? You know the boxers kind of... move, dance, etc. Watching this game is like watching the old Holifield boxing game on the Genesis! The game mechanics are just plain broken for real boxing. And while animations seem solid, I was hoping for less rigidness. e.g. When boxers punch there is some give and take (sometimes more on one side than the other) and shifting of the shoulders, the fist slides some, etc... With the mocap it is a rigid swing, but depending on the angle of impact, power of the punch, and positioning of the boxer (it it at full extension? is he off balance some?) the actual nuances of movement will change every time. Ditto when they hit the ground... I would hoping for more of a flubbery/limp reaction. If you have ever seen someone fall in slo-mo it is cool. Basically the body is a soft sack with bones on the inside and you bounce and form to a degree to the ground after jiggling some.

While the game looks great, it is basically the SAME rehashed game mechanics--that fail boxing--with higher sampled/better quality/more variety of animations.

The game has a LOT going for it, but what I am looking for in Next Gen is not the glittery package but some REAL innovation in how games move, feel, and breath.
if you would master FN3 skills you would not say that...

Acert93

Mr. Bad Cop Since 1149 Days

2006-01-06 10:12:40 In reply to lumzi23 (2006-01-06 08:09:31)

Posted by lumzi23
50 million polys per sec doesn't sound much at all. Per frame and I would be raising my eyebrows. Furthermore, 3 million poly characters while stunning (I didn't beleive it at first) is not really that crazy for a next fighting game. The xbox360 is estimated as being capable of 500 million polys per sec. That is because of the CPU though. The GPU at full potential can do about 6 billion though we won't likely see that in games.
Wrong.

The GPU has the ability to setup 500M triangles per second. If all 48 shaders were dedicated to transforming triangles it could do "more" but the setup engine is limited to 500M so you would never see more than that. Further geometry meshes are large and take up a lot of memory and transfer bandwidth. This is why effects like normal maps and displacement maps are favored in many situations to fake geometry.

Those numbers have nothing to do with the CPU. While the CPUs can assist in generating geometry (thus saving disk/memory space) and have a direct link to the GPU (and thus saving memory bandwidth) this has not been extensively used in a game yet and WONT increase the poly power of the machine. The GPU will still be limited to 1 Triangle for every 1 Clock.

500MHz / 1 Triangle per clock = 500M triangles per second.

With all the other bottlenecks (memory, bandwidth, pixel shading) the poly pushing power is not the limitation. While the 360 will get closer to the theoretical max than the Xbox1 did, the number itself is kind of pointless. Lighting/Shadowing and Animation and world detail/fidelity are much more important than whether a tree has 5,000 triangles or 10,000 triangles.

Acert93

Mr. Bad Cop Since 1149 Days

2006-01-06 10:17:15 In reply to McErono (2006-01-06 10:08:42)

Posted by McErono
if you would master FN3 skills you would not say that...
I have only played a bit of the original. Boxing is a very fast paced sport and so far none of the videos convey 1) how the fighers move, dance, and dodge as they move eloquently across the ring or 2) the lightening quickness of the boxers.

While some heavy weights may lock up in the middle of the ring and not move much, most other classes (and heavy weights) move a lot side to side, feint, etc. It is like dancing.

The movies Blim has up show more of a linear head-to-head lock and the boxers "gallop" or skip in a single plane more than "dance".

Got any video links that show the game being played in a realistic manner?

McErono

McErono
Since 1140 Days

2006-01-06 10:52:44

it really depends how the player is playing... but you are right that most fights are kind of static... they don't have to be but... you don't see the feets of the fighters so no "dancing is going on" if you stay close... but the defensive system with the left and right shoulder triggers is just awesome and look just very real.

but there wont be any dancing like it had in ready to rumble ;-) there are only a few boxers outthere (or have been like ali) that fight like that...

rezehnder

rezehnder
Since 1061 Days

2006-01-06 14:32:46

Ali was already in FNR2, and he was actually "dancing" around all the time. So you could hardly hit him, and knocking him out was only possible with a lucky punsh...

So I hope there will be less hopping, and more fighting :-D... love the series!

Nossy

Since 1156 Days

2006-01-06 17:55:56 In reply to Acert93 (2006-01-06 07:59:25)

Posted by Acert93
Guys...

Ever see a REAL boxing match? You know the boxers kind of... move, dance, etc. Watching this game is like watching the old Holifield boxing game on the Genesis! The game mechanics are just plain broken for real boxing. And while animations seem solid, I was hoping for less rigidness. e.g. When boxers punch there is some give and take (sometimes more on one side than the other) and shifting of the shoulders, the fist slides some, etc... With the mocap it is a rigid swing, but depending on the angle of impact, power of the punch, and positioning of the boxer (it it at full extension? is he off balance some?) the actual nuances of movement will change every time. Ditto when they hit the ground... I would hoping for more of a flubbery/limp reaction. If you have ever seen someone fall in slo-mo it is cool. Basically the body is a soft sack with bones on the inside and you bounce and form to a degree to the ground after jiggling some.

While the game looks great, it is basically the SAME rehashed game mechanics--that fail boxing--with higher sampled/better quality/more variety of animations.

The game has a LOT going for it, but what I am looking for in Next Gen is not the glittery package but some REAL innovation in how games move, feel, and breath.
I dunno, you must've been watching Rocky and other boxing movies or UFC because the boxing I see on HBO is different. The boxers have their guards up most of the time, cautious to open up for a big punch, and hug each other when they are in trouble in the corner (quite boring for me I'd say). FNR3 does a pretty accurate job of depicting real boxing.

Actually I got bored of the demo after a few rounds. Too bad they didn't make the demo playable over Live (Like Quake IV).

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