

Tomb Raider Legend: Old-gen / Next-gen comparison
2006-04-08 00:42:49 by snoopers
The russian website Tiscali Games just published comparative screenshots of Tomb Raider: Legend (PC), showing the differences between the old-gen and the next-gen mode. The haters will now be able to truly see how lazy the Crystal Dynamics folks are...
















IS WRONG
Since 1300 Days
2006-04-08 00:58:24 Tomb Raider Legend: Old-gen / Next-gen comparison
Dude, it's only a fair port, nothing impressive in any regard. The model itself is basically identical. They did only what is acceptable, so I wouldn't really "praise" them, but more like "ok that's good", unlike other games such as Gun. So they did what every dev should have done with the ports, the barely minimum changes for a port like this.
*I played the demo and the shooting feels extremely cheap/boring, everything else was quite nice.
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Did you agree with me? Yes, No? Visit http://www.lebato.blogspot.com and see if we agree on something.
Since 1133 Days
2006-04-08 01:00:03
looks quite good. Can't say I'm blown away by it but it looks like a solid title.
Gameboy
Since 1918 Days
2006-04-08 01:02:03 In reply to LEBATO (2006-04-08 00:58:24)
I totally agree, it's a fair port. But IMO, it's the only X360 ported game that deserves to be called "fair". It kills me to reas such idiotic comments as "looks the same lololol rofl".
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Let me tell you what entertainment is: Violence. Sex. Friendship. Death. Surprise. Betrayal. Dancing.
IS WRONG
Since 1300 Days
2006-04-08 01:03:26 In reply to Snoopers (2006-04-08 01:02:03)
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Did you agree with me? Yes, No? Visit http://www.lebato.blogspot.com and see if we agree on something.
Since 1152 Days
2006-04-08 01:06:07
Errm... Bump mapping and lightning seem to be about the only easily noticeable differences between the shots. No polygonal difference in the envirvoments that I can see. I suppose the real processing power goes to physics, animation and AI. Or I suppose not. It is not much of a trouble to generate bump maps for textures after all...
Since 1056 Days
2006-04-08 01:13:40
Ugliest heroine yet on Xbox 360.
Since 1071 Days
2006-04-08 01:14:48
http://xboxyde.com/pop_image.html?G=3022&N=4
http://xboxyde.com/pop_image.html?G=3022&N=3
Night and day these two.
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[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Since 1061 Days
2006-04-08 01:16:40
Is it me or her face looks better in the Xbox 1 version?
Since 1156 Days
2006-04-08 01:18:56 In reply to MakyoDetector (2006-04-08 01:13:40)
Mr Pant
siesSince 1024 Days
2006-04-08 01:19:09
They look identical to me. The 360 lara looks plasticy. But I'm not gonna go on about it. I know there are alot better looking 360 games to come, so I'm just gonna avoid this one. Simple solution.
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I dream in 1080p
Since 1062 Days
2006-04-08 01:22:44 In reply to El_Cadz (2006-04-08 01:16:40)
I can see the improvement and i think its pretty clear, it's not chalk and cheese difference but it's fairly noticeable, anyone who says otherwise is just trying to be idiotic..
Or needs a visit to the opticians..
Something i noticed when playing the 360 demo is the more you play it the more you notice the neat little effects, the physics especially are nicely done i thought..
Will be deffinately getting this for 360..
Since 1061 Days
2006-04-08 01:30:38
Well, I prefer much more the look of her skin, eyes and lips on Xbox 1.
Since 1062 Days
2006-04-08 01:32:04
Also those old gen PC shots look hugely better than the xbox and ps2 version because of the resoultion and AA..
Go look here http://www.xboxyde.com/news_2769_en.html to see what the real xbox version looks like.
Gameboy
Since 1918 Days
2006-04-08 01:33:58 In reply to LEBATO (2006-04-08 01:03:26)
And about the face debate, even if I think the 360 is faaar superior to the old-gen one, I also do prefer lara's old-gen face. The normal map of the skin and the reflections just don't look right to me.
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Let me tell you what entertainment is: Violence. Sex. Friendship. Death. Surprise. Betrayal. Dancing.
Since 1061 Days
2006-04-08 01:38:08 In reply to Jollipop (2006-04-08 01:32:04)
Anyway, Im glad you share my opinion Snoopers.
Since 1062 Days
2006-04-08 01:39:12
FNR3 isn't a port nor is GRAW because they were built from the ground up for the 360.
TR is using the same engine with more polygons and effects, so is a port.
It would have been nice to see what they would have done if it was built specifically for the 360, ahh well maybe the next one ey ...
Mr. Bad Cop Since 1149 Days
2006-04-08 02:10:52 In reply to Jollipop (2006-04-08 01:39:12)
I think the problem is we don't allow for enough distinctions in a "port". Some examples of variances.
(1) Current Console - to - Next Gen Console
(1a) Straight conversion, no graphical upgrades
(1b) Convesion with graphical upgrades
(1c) Co-development of current & next gen console titles that leverage engines, assets, dev teams, and/or other resources
(1d) Co-development of current & next gen console titles that are divergent in assets, engines, etc... basically just the name is the same
(1e) Games that never got released on current gen and were ported to the next gen consoles; may have characteristics of 1a,b,c,d
(2) PC - to - Next Gen Conversions
See 1a-1e
(3) Ported Engines
(3a) Straight engine port
(3b) Engine port with extra features enabled
(3c) Engine port, significant re-write with a number of key features incompatible with the previous engine
Tomb Raiders falls at 1b; King Kong falls between 1b & 1c. And don't buy the BS, as a long time Madden player I can tell you that Madden 360 is not "completely" rewritten from the ground up -- the fact it has a number of flaws from the previous console gen means they imported significant amounts of the old gameplay engine.
Even the "exclusives" have not been "build from the ground up". See PGR3 which falls under 3b-c.
I guess someone can say, "We built this from the ground up for the 360" with the meaning, "We developed this game with the 360 in mind" but no one, absolutely no one, at this time has built a game/engine for the 360 "from day 1" and built their game "from the ground up *for the 360 hardware*".
Subtle distinction (like many of the others above), but one that should be made. Personally I am tired of people, PR people, saying, "Yeah this game is built from the ground up". BS. But it works. A lot of people get excited, "Dude, this game has been built from the ground up for the next gen consoles!"
Then again most people don't know what texture filtering is and often cannot tell the difference in graphics to begin with. And some of it is also preference (and art); I don't know how many times less accurate/correct effects are preferred by viewers because something sticks out that they like (AA is a good example). But then again I have seen dozens of game journalists of the last 5 years call games "photo-realistic" or nearly so when in fact it is very, VERY far away. I remember how "good" HL2 looked when it came out, but now it is below average and no one would accuse it of being photorealistic.
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I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
Since 1148 Days
2006-04-08 02:11:24
fair port. its not beautiful, but they did more than lots of other developers have. Gun, Tony Hawk, are culprits.
Since 978 Days
2006-04-08 02:42:06 In reply to Optimusv2 (2006-04-08 01:14:48)
http://xboxyde.com/pop_image.html?G=3022&N=3
Night and day these two.
Since 1172 Days
2006-04-08 04:26:38
They should have did a comparison in an area full of foliage as there is a huge difference. I was playing around with turning next gen mode on and off the other day and in most places the outdoor areas look completely different with more foliage and more vibrant color. There is also a considerable difference in the water effects also, its absolutely amazing to look at , especially the way the water ripples.
Since 1209 Days
2006-04-08 05:27:03
Wow, didn't expect to see that much difference! I might have to trade the XBox version for the 360 one! :(
How can some people not see it?
Since 1121 Days
2006-04-08 05:30:58
Some can't see it because they associate the game with the port stigma and refuse to acknowledge its legitimate leaps from the current generation versions.
Since 1164 Days
2006-04-08 06:28:51 In reply to staticspear56 (2006-04-08 00:58:31)
riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight...
Since 1154 Days
2006-04-08 07:59:42 In reply to Optimusv2 (2006-04-08 01:14:48)
http://xboxyde.com/pop_image.html?G=3022&N=3
Night and day these two.