
Images of Dead Rising
2006-06-01 17:24:55 by Manager
Japanese site IT has gotten their hands on some of the images Famitsu used last week, presenting a new character and some acceptable graphics.
1 linked game : Dead Rising


Japanese site IT has gotten their hands on some of the images Famitsu used last week, presenting a new character and some acceptable graphics.
Since 1170 Days
2006-06-02 11:50:36 In reply to mojovonious (2006-06-02 05:50:23)
Since 1000 Days
2006-06-02 13:13:29
I cant believe how much detail theyve got into this with the graphics as they are. I mean the graphics would be great for a game with only 10 or so characters on screen. From some of the videos ive seen there are 100s. This is gonna be great.
Since 923 Days
2006-06-03 10:22:46
In pic 22 is that a pie on the zombies face (lower left).
Since 1064 Days
2006-06-03 10:50:43 In reply to Cold_Mayhem (2006-06-03 10:22:46)
Since 1041 Days
2006-06-03 14:44:04
Looks like great fun as usual. Just wondering can you "clean" areas of the mall zombie free? If you kill all zombies of some area, do they just respawn back after a while if you leave it for moment. Hopefully not. Would be nice to creaste safe zones where you can chill out. Like in the movies! :D
edit: I allso hope that "live support" on this means proper cooperative mode. 70 hours of cooperative zombie smashing action would be too good to be true.
Since 913 Days
2006-06-03 17:19:52
yeah i agree with sdry. This game looks like it will be a hoot to play but i hope theres some kind of online co-op. Killing hordes of zombies with a buddy would be wicked!
Since 989 Days
2006-06-03 20:16:08
i do hope that they don't use the same characters on one piece of the map, like in Re 4 where you can get like for of the same looking guys that are attacking you.
that really was weird it looked liked if the whole vilage was doing incest.
Since 1053 Days
2006-06-03 23:01:18
they have definitely added HDR lighting to this game as these screens are better looking than anything that's previously been demonstrated...it looks as though there might be some improved mapping (normal and/or parallax) implemented as well, woo capcom!