
X06: Alan Wake images
2006-09-27 21:17:38 by BlimBlim
The wonderful Alan Wake is back with this gallery of 10 images. Can't wait to see some gameplay!


The wonderful Alan Wake is back with this gallery of 10 images. Can't wait to see some gameplay!
Since 1056 Days
2006-09-28 00:58:48 In reply to Joergen (2006-09-27 22:39:54)
Game looks very nice indeed, very impressive!
I'd like to see some actual gameplay footage to see how it plays and animates though...
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There it is: next-gen!
Since 1166 Days
2006-09-28 02:16:09
Awesomeness!!!
Since 1127 Days
2006-09-28 02:22:48
From: www.anandtech.com , during the Intel developer forum.
Alan Wake was demoed during Paul Otellini's keynote on an overclocked Core 2 Quad system running at 3.73GHz, mainly because the game itself is significantly multithreaded and could take advantage of the quad-core system.
Surprisingly enough, Markus indicated that Alan Wake would pretty much not run on any single core processors, although it may be possible to run on single-core Pentium 4 processors with Hyper Threading enabled, with noticably reduced image quality/experience.
The game will actually spawn five independent threads: one for rendering, audio, streaming, physics and terrain tessellation. The rendering thread is the same as it would be in any game, simply preparing vertices and data to be sent to the GPU for rendering. The audio thread will obviously be used for all audio in the game, although Remedy indicates that it is far from a CPU intensive thread.
Remedy's goal here is to have a completely seamless transition as you move from one area to the next in Alan Wake's 36 square mile environment, without loading screens/pauses. With Alan Wake being developed simultaneously for both the Xbox 360 and the PC, efficiency is quite high as developing for a console forces a developer to be much more focused than on a PC since you are given limited resources on a console. Markus admitted that being a PC-only developer can easily lead to laziness, and developing for the 360 has improved the efficiency of Alan Wake tremendously. With that said, Markus expects the visual and gameplay experience to be identical on the Xbox 360 and the PC when Alan Wake ships, hopefully without any in-game load screens.
BEST WATER EFFECTS EVER!
Since 1152 Days
2006-09-28 07:10:59 In reply to Joergen (2006-09-27 22:39:54)
Since 868 Days
2006-09-28 07:41:08 In reply to sciencedude7 (2006-09-28 02:22:48)
Alan Wake was demoed during Paul Otellini's keynote on an overclocked Core 2 Quad system running at 3.73GHz, mainly because the game itself is significantly multithreaded and could take advantage of the quad-core system.
Surprisingly enough, Markus indicated that Alan Wake would pretty much not run on any single core processors, although it may be possible to run on single-core Pentium 4 processors with Hyper Threading enabled, with noticably reduced image quality/experience.
The game will actually spawn five independent threads: one for rendering, audio, streaming, physics and terrain tessellation. The rendering thread is the same as it would be in any game, simply preparing vertices and data to be sent to the GPU for rendering. The audio thread will obviously be used for all audio in the game, although Remedy indicates that it is far from a CPU intensive thread.
Remedy's goal here is to have a completely seamless transition as you move from one area to the next in Alan Wake's 36 square mile environment, without loading screens/pauses. With Alan Wake being developed simultaneously for both the Xbox 360 and the PC, efficiency is quite high as developing for a console forces a developer to be much more focused than on a PC since you are given limited resources on a console. Markus admitted that being a PC-only developer can easily lead to laziness, and developing for the 360 has improved the efficiency of Alan Wake tremendously. With that said, Markus expects the visual and gameplay experience to be identical on the Xbox 360 and the PC when Alan Wake ships, hopefully without any in-game load screens.
BEST WATER EFFECTS EVER!
can the 360 physically take care of the 5 threads? the 360 only has ONE physical cpu right? cores and threads are different right? so confused! ><
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bantha poodoo
Since 1139 Days
2006-09-28 12:13:48
Absolutey incredible. This bests anything I've seen for next-gen, any platform. Now I understand why MS made AW exclusive when we knew almost nothing about the game.
Since 797 Days
2006-09-28 13:51:44
We have some of the new screenshots on the official web site now, as well. Even a couple of exclusive ones. Enjoy.
www.alanwake.com/screenshots.html
Mika
Remedy
Since 1127 Days
2006-09-28 16:24:08
The Xbox 360 has 3 core with 2 threads each. 6 simulateous threads in total.
Since 1155 Days
2006-09-28 17:38:13 In reply to mojovonious (2006-09-27 22:02:02)
Since 1127 Days
2006-09-28 18:33:10
Ah finally a game that tries to go for a realistic look, and it really does look fantastic.
Since 799 Days
2006-09-28 20:11:39
damn those graphics are extremely detailed
Since 1022 Days
2006-09-28 22:28:15
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