X06: Alan Wake images

X06: Alan Wake images

2006-09-27 21:17:38 by BlimBlim

The wonderful Alan Wake is back with this gallery of 10 images. Can't wait to see some gameplay!

X06: Images

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Author Message
Jato

Jato
Since 1056 Days

2006-09-28 00:58:48 In reply to Joergen (2006-09-27 22:39:54)

Posted by Joergen
WAAAIT a freaking minute. The video says "Alan Wake - Microsoft game studios" .. guess Remedy get their paycheck from MS now instead of Rockstar? When did this happen?
E3'06.

Game looks very nice indeed, very impressive!
I'd like to see some actual gameplay footage to see how it plays and animates though...

---
There it is: next-gen!

chewbacaattack

chewbacaattack
Since 1166 Days

2006-09-28 02:16:09

Awesomeness!!!

sciencedude7

Since 1127 Days

2006-09-28 02:22:48

From: www.anandtech.com , during the Intel developer forum.
Alan Wake was demoed during Paul Otellini's keynote on an overclocked Core 2 Quad system running at 3.73GHz, mainly because the game itself is significantly multithreaded and could take advantage of the quad-core system.
Surprisingly enough, Markus indicated that Alan Wake would pretty much not run on any single core processors, although it may be possible to run on single-core Pentium 4 processors with Hyper Threading enabled, with noticably reduced image quality/experience.
The game will actually spawn five independent threads: one for rendering, audio, streaming, physics and terrain tessellation. The rendering thread is the same as it would be in any game, simply preparing vertices and data to be sent to the GPU for rendering. The audio thread will obviously be used for all audio in the game, although Remedy indicates that it is far from a CPU intensive thread.
Remedy's goal here is to have a completely seamless transition as you move from one area to the next in Alan Wake's 36 square mile environment, without loading screens/pauses. With Alan Wake being developed simultaneously for both the Xbox 360 and the PC, efficiency is quite high as developing for a console forces a developer to be much more focused than on a PC since you are given limited resources on a console. Markus admitted that being a PC-only developer can easily lead to laziness, and developing for the 360 has improved the efficiency of Alan Wake tremendously. With that said, Markus expects the visual and gameplay experience to be identical on the Xbox 360 and the PC when Alan Wake ships, hopefully without any in-game load screens.

BEST WATER EFFECTS EVER!

LightHeaven

Since 1152 Days

2006-09-28 07:10:59 In reply to Joergen (2006-09-27 22:39:54)

Posted by Joergen
WAAAIT a freaking minute. The video says "Alan Wake - Microsoft game studios" .. guess Remedy get their paycheck from MS now instead of Rockstar? When did this happen?
On this year's E3

DirtPipeMilkShake

Since 868 Days

2006-09-28 07:41:08 In reply to sciencedude7 (2006-09-28 02:22:48)

Posted by sciencedude7
From: www.anandtech.com , during the Intel developer forum.
Alan Wake was demoed during Paul Otellini's keynote on an overclocked Core 2 Quad system running at 3.73GHz, mainly because the game itself is significantly multithreaded and could take advantage of the quad-core system.
Surprisingly enough, Markus indicated that Alan Wake would pretty much not run on any single core processors, although it may be possible to run on single-core Pentium 4 processors with Hyper Threading enabled, with noticably reduced image quality/experience.
The game will actually spawn five independent threads: one for rendering, audio, streaming, physics and terrain tessellation. The rendering thread is the same as it would be in any game, simply preparing vertices and data to be sent to the GPU for rendering. The audio thread will obviously be used for all audio in the game, although Remedy indicates that it is far from a CPU intensive thread.
Remedy's goal here is to have a completely seamless transition as you move from one area to the next in Alan Wake's 36 square mile environment, without loading screens/pauses. With Alan Wake being developed simultaneously for both the Xbox 360 and the PC, efficiency is quite high as developing for a console forces a developer to be much more focused than on a PC since you are given limited resources on a console. Markus admitted that being a PC-only developer can easily lead to laziness, and developing for the 360 has improved the efficiency of Alan Wake tremendously. With that said, Markus expects the visual and gameplay experience to be identical on the Xbox 360 and the PC when Alan Wake ships, hopefully without any in-game load screens.

BEST WATER EFFECTS EVER!
nice! but after seeing what bethesda released, ill have to see it to believe it.

can the 360 physically take care of the 5 threads? the 360 only has ONE physical cpu right? cores and threads are different right? so confused! ><

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bantha poodoo

memolo

memolo
Since 1139 Days

2006-09-28 12:13:48

Absolutey incredible. This bests anything I've seen for next-gen, any platform. Now I understand why MS made AW exclusive when we knew almost nothing about the game.

MikaRMD

Since 797 Days

2006-09-28 13:51:44

We have some of the new screenshots on the official web site now, as well. Even a couple of exclusive ones. Enjoy.

www.alanwake.com/screenshots.html


Mika
Remedy

sciencedude7

Since 1127 Days

2006-09-28 16:24:08

The Xbox 360 has 3 core with 2 threads each. 6 simulateous threads in total.

munkieNS

munkieNS
Since 1155 Days

2006-09-28 17:38:13 In reply to mojovonious (2006-09-27 22:02:02)

Posted by mojovonious
will it look like this on 360?
Why do people ask this question? My God this game looks incredible.

Bakutheswede

Since 1127 Days

2006-09-28 18:33:10

Ah finally a game that tries to go for a realistic look, and it really does look fantastic.

StephenR92

Since 799 Days

2006-09-28 20:11:39

damn those graphics are extremely detailed

Real720

Real720
Since 1022 Days

2006-09-28 22:28:15

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