

Project Origin: Two videos
2008-05-01 19:40:35 by BlimBlim
Monolith just sent us these two news videos of Project Origin, the first one showing the powered armor in action and commented by the game's designer, and the second one some quite detailed environments. Nice to see it's not just a F.E.A.R. with new levels!
1 linked game : F.E.A.R.2: Project Origin








Since 529 Days
2008-05-01 20:06:39 Project Origin: Two videos
Nice to see what is almost certainly 360 gameplay (first video, judging by the controls and the right thumbstick). Framerate looks a bit bad, but they still have plenty of time. Also the additional environments look great, and the mech battle itself looks pretty good. Looking forward to it more now.
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Since 1178 Days
2008-05-01 20:08:33
Can't wait to play this one personally.
Since 1055 Days
2008-05-01 20:23:09
Wow, some mildly interesting environments in a F.E.A.R game...can't believe I'm actually witnessing this.
Game has some cool action going for it though, just don't like the slow-mo. I know it's part of this game, but I can't stand it. It's just way too overused in this game and the main issue I have with it is that in most situations...you're going to need it. It's barely optional.
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Since 1178 Days
2008-05-01 20:26:18
You could probably get by without using bullet time in FEAR, but it would have made the game much more difficult. Then again, using it makes the game pretty damn easy :)
There's actually a story connection to the slow-mo too though...
Since 1055 Days
2008-05-01 20:34:59
I'm sure you could get through the game without using it, but you would have to take it easy and probably die a lot. Which then takes away the pacing and that immediately puts me off.
I like to just play through the campaign without too much hassle/annoyances. A la Half-Life. It's the lack of pacing that ruined the COD4 SP campaign for me. All too often you'd be hanging around killing enemies, just to have more and more and more (!) spawn on you. Absolutely horrible pacing (expecially when considering how awesome the MP pacing is).
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Since 278 Days
2008-05-02 02:09:27
Those player controlled mechanoid vehicles have absolutely no place whatsoever in the FEAR universe. There are plenty of third rate xbox/PS3 sci-fi shooters that accommodate that kind of nonsense but not here if you please Monolith.
Sadly it seems the game is being designed with the average console gamer in mind and not the original PC fanbase :(
Since 691 Days
2008-05-02 02:30:58
Actually the graphics are not the most important part for me..Animation is the most important part in a game for me.. It makes a game reality imo
Since 1020 Days
2008-05-02 04:28:50
the first half of the environments video reminds me of rainbow six vegas
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Since 1178 Days
2008-05-02 05:20:10 In reply to md99 (2008-05-02 02:09:27)
Since 680 Days
2008-05-02 09:24:01
enemy mech soldiers were there. but shooting sequences for players from inside the mechs were never seen in this series. i agree with md99. i don't think shooting with mech would be welcomed in FEAR by any fans no matter which PC or console they own. at least i don't like it in FEAR. it's not spooky or scary at all and doesn't suit the atmosphere that FEAR has. hope they'd make those sequences very short.
environments are really upgraded. but i wonder series' signature particle effect with slo-mo does maintain its strength as the same before?
Since 278 Days
2008-05-02 09:27:34 In reply to GriftGFX (2008-05-02 05:20:10)
Since 1540 Days
2008-05-02 10:38:27
I'm amazed that the sequel to the legendary FEAR isn't even on my FPS radar this year, what with the deluge of high-caliber FPSs that are coming out in the time frame. For me, this game is actually below Killzone 2, Resistance 2, Fallout 3, and Far Cry 2. All of those are higher priority for me right now. Just goes to show you what a packed year this is.
Since 265 Days
2008-05-02 10:53:55
Well, that was a surprise. New environments!!! But still, graphics aren't up to date (sorry, but I'm comparing to the PC-version where it all started).
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Since 1178 Days
2008-05-02 10:58:02 In reply to statix (2008-05-02 10:38:27)
Yes, many console conversions of PC games have simplified interfaces and control schemes.. but I don't see how the inclusion of a mech somehow implies that it's "dumbed down" for the console audience. Hell, Call of Duty has inherited more from its console conversions than Project Origin will, and it's still the best new FPS on the platform (PC). It amazes me that people are still hung up on the environments--there are several FPS that didn't catch this much hell for their settings that took place in one single environment--give FEAR a damn break!
I expect this game to continue in the tradition of the first FEAR.. and only hope that they've enhanced the narrative quite a bit. The story in FEAR was excellent, but they made next to no attempt to actually tell that story to the player.
I'm hoping that your supernatural abilities are enhanced further than bullet time in this game, considering the revelations about your characters origin from the first. But either way, I expect this to be one of the premier action shooters on the PC this year, and I really am not bothered one bit by the premise of console co-development.
We like kick ass explosions on the PC too.. and who knows, maybe the inclusion of mechs will inspire Shogo 2. I can dream, right?
Fallout 3 is easily one of my most anticipated games this year.. but action FPS it is not.
Since 529 Days
2008-05-02 18:07:43 In reply to md99 (2008-05-02 09:27:34)
Well I agree that super powered mechs you PILOT don't 'fit' with the 'scary' FEAR theme at all. However, md99, you really sound like a defensive PC fanboy. There are tons of scary games on console, Silent Hill, Resident Evil, Siren, WAY more than on PC at least. Why would the consoles make a difference in this design? It just sounds like you're reaching for an excuse to put down consoles...
On the subject of Shogo, I didn't really like the game, it was such a stereotypical Westerner design take on anime games. A weeaboo designed game if you know what that means. It really lacked the 'feel' I would have gotten if it was designed by actual Japanese. Take note, I'm not saying their games are 'better' at all, in fact I think Japan is trailing these days, but it certainly has a different design aesthetic.
Since 853 Days
2008-05-03 09:46:17
Every time when developers say "a real destructible environment", it's always just a few buildings which can be blown up (to a certain degree).. not everything, so it's not an environment which is destructible, but 3 houses.
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Since 216 Days
2008-05-04 21:48:52
Man, after the masterpieces that were FEAR (PC), and Condemned 1 and 2 (360), Monolith officially became of Epic and Valve quality to me. Definitely among the best there is. No question about it. Looking forward to this, but I don't see how it could possibly be any better than Condemned 2. Maybe they'll continue to surprise me.
Since 1752 Days
2008-05-06 19:17:19
I need that music! So awesome :D
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